I mentioned in a ray-casting post I did a bit ago that a fun future project would be to try and make a path tracer in CMake… yes, the build system generator…
In a previous post I mentioned Parent’s fantastic book, Computer Animation: Algorithms and Techniques. This is once again what I used to develop this project, and I don’t know that I could have done it so quickly without the book!
This project is a little different from the other projects on here so far. While I have always aspired to enter the video games industry, specifically in a graphics or engine role, I also have a love of Japanese traditional artwork, ukiyo-e (oo-ki-yo-eh).
A Cornell Box with two mirrored spheres For this post I wanted to highlight my adventures into raytracing. There is nothing ground-breaking here, and it seems like a right of passage for all programmer (graphics and not) to create a ray-based rendering algorithm at some point or another.
At last, a post about a project! I made this last year after reading Parent’s Computer Animation: Algorithms and Techniques. I cannot recommend the book enough for someone looking to get a basic understanding of computer animation techniques.
I have been doing various projects since mid-last year, however have not had the time to do a proper showcase/write-up on them yet. I should have some spare time from mid-May, so hopefully some of the projects will be released the following weeks.